The lack of multiplayer might also be a deal-breaker for some. Figuring out what Battle Cards do is also a pain, since you can only reference them outside of combat in the SpaceOPedia. There are several things that simply aren’t explained at all - especially in combat - and it makes those first couple of campaigns a frustrating slog. ![]() This is fine if you can’t decide what to do on your turn but it’s a terrible way to familiarize someone with Starships’ ins and outs. Aside from simply learning by doing, the only way for you to get any sort of guidance is to constantly tap on the Advice button. What’s not so cool is the complete lack of a proper tutorial. It doesn’t affect the gameplay at all, but it sure looks cool. Whenever you build cities on a planet, you’ll see a network of lights appear on the surface. Every time you upgrade a ship, its model will change to display the upgraded tech. There are also lots of little visual details in Starships that I’m kind of in love with. Not so good when your carrier ends up drifting right into the middle of an enemy fleet when you were just trying to take a look around the map. Thankfully it works quite well, although I did have a few issues with the controls deciding to perform actions before I tapped a second time to verify. There are many different paths to victory, but you’ll be spending a lot of your time in turn-based tactical combat. There’s a lot to enjoy here, especially for fans of the Civilization series and it’s less dense spinoff. And any decision you make can have a pretty significant effect on your progress. build cities, planetary defenses, etc), spend resources to research new and improved technologies, upgrade your fleet of starships, and stop by unconquered planets to complete tasks and gain influence. On your turn you’ll be able to manage your conquered planets (i.e. Although rather than picking a nationality you can choose between one of three factions (each with a different bonus that will give them an edge in certain situations), then between one of several leaders (also each with their own bonuses). You toggle settings like map size and overall difficulty, then you’re dumped into the galaxy to start expanding your empire. But the “with more combat” thing is dead-on.Ī game of Starships begins much like any of Sid Meier's other simulations. Hailing frequencies open: Are you having a bit of trouble figuring out what's what? Check out our Sir Meier's Starships beginner's guide!Īs I’m writing this Sid Meier’s Starships isn’t actually out yet, but I’m seeing a lot of people refer to it as “ Civilization in space with more combat.” This is a fairly accurate assessment, although I’d say it’s technically more like the more streamlined Civilization Revolution in space.
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